National Repository of Grey Literature 259 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
VR Interactive Application
Novotný, Miroslav ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to learn about virtual reality and the aspects of the development for this platform. The next goal is to find well suited development environment for the application and test the capabilities and limits of them both. The thesis will be completed by designing, implementing and then testing the aplication using knowledge learnt.  
Visualization Tool for Drone Pilot in Microsoft HoloLens 2
Kyjac, Martin ; Herout, Adam (referee) ; Bambušek, Daniel (advisor)
When piloting a drone, the pilot must monitor both the drone itself and various flight data. This activity requires constant concentration and even less inattention can lead to an accident. Especially when flying at greater distances, the pilot can very easily lose track of where the drone is located, which side it is heading to, or how high it is. To verify this information, it is necessary in common applications to tilt the head and thus lose sight of the drone because this data is located on the controller, which the pilot holds in his hands. This context switching is very impractical. The goal of this application is to visualize this data using augmented reality displayed through Microsoft Hololens 2. All necessary flight data is displayed using holograms  at the exact same position where the drone itself is in the sky, so the pilot does not have to switch between contexts. It is also much easier to display various elements of the mission in this way. Normally in such cases, the pilot has to somehow interpret the data from the 2D map into reality, which can be challenging. However, with augmented reality, this data can be displayed directly into the real world.
Procedural Generation in Unity
Goš, Pavel ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to develop a procedural generator of dungeons in the Unity game engine. The description of the most important parts of the Unity engine can be found in this thesis. The development and implementation of procedural generation of map layout using Perlin noise and interior decoration is described here as well.
Simulation in Unity
Kropáček, Vojtěch ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
V této práci je stavěno na nedávném vzestupu popularity entity komponent systémů v oblasti vývoje her. Cílem práce je vytvořit aplikaci simulující ekosystém v programu Unity engine. V práci se nachází popis výhod entity komponent system architektury, atributy a rozdíly oproti tradiční architektuře. Pro běh simulace byl využit framework s názvem Entitas uvnitř Unity enginu. Dokončená implementace emuluje Lotka-Volterra rovnice, také známy pod názvem rovnice lovec-kořist. Nálezy simulace jsou prezentovány v grafech, které splnují očekávání. Práce také poskytne hlubší porozumění entity komponent system architektury a její specifikace v rámci implementace Entitas frameworku. Shrnuje jeden z přístupů k tvoření jednoduchého ekosystému a výsledné nálezy z proběhlých simulací.
Virtual reality as a tool for diagnosis and therapy in medicine
Kadlec, Jiří ; Mekyska, Jiří (referee) ; Mucha, Ján (advisor)
The use of virtual reality (VR) in the diagnosis and treatment of severe neurodegenerative or neurodevelopmental diseases is a potential alternative to standard methods and is now the subject of many studies and research. One of the objectives of the thesis is a detailed research and analysis of this usage. Another objective is to research and analyze the options of developing VR applications. The main objective of the thesis is the design and implementation of VR application for therapy and diagnosis of patients with Parkinson's disease. The application contain an adaptive environment and three designed exercises based on existing methods for diagnosis and therapy of patients with PD. Among other things, the application also allow you to store exercise data (such as position and rotation data of controls etc.). The implementation was done in the Unity engine with C# as a programming language, with an emphasis on patient adaptation and minimizing the development of VR disease.
Design of a VR workshop
Veškrna, Filip ; Cejpek, Zdeněk (referee) ; Hůlka, Tomáš (advisor)
This bachelor thesis deals with creating a program for virtual reality devices. The theoretical part analyzes available headsets and other accessories. Furthermore, the work deals with the description of available engines for creating VR applications. In the practical part of the thesis, an application for virtual reality is created in Unity, representing a simple workshop. The application contains a number of active and interactive elements in order to create the most convincing impression of a real workshop.
Artificial Intelligence for Strategy Games
Ščevik, Ľuboš ; Herout, Adam (referee) ; Matýšek, Michal (advisor)
This bachelor thesis deals with artificial intelligence for strategy games. To be able to demonstrate the AI, I also created a 2D real-time strategy game. The Monte Carlo method played a part in the creation of this AI. It started by generating plans for the AI, then plans for its opponent. It used these plans during the simulations of battles. In the end it chose the most effective plan, which was then implemented in the game. The game, along with artificial intelligence, was created in the Unity game engine.
Model visualization in virtual reality
Cmajdálka, Ondřej ; Dobrovský, Ladislav (referee) ; Hůlka, Tomáš (advisor)
This thesis deals with phenomenon called virtual reality, its historical development and nowadays used technologies. The next part is dedicated to game engines, their history and structure. In practical part a proposal and development of virtual reality environment is described. The proposed environment demonstrates selected features of the game engine that make it a suitable tool for developing virtual reality environments.
User Interface for ARTable and Microsoft Hololens
Bambušek, Daniel ; Španěl, Michal (referee) ; Kapinus, Michal (advisor)
Tato práce se zaměřuje na použitelnost brýlí Microsoft HoloLens pro rozšířenou realitu v prototypu pracoviště pro spolupráci člověka s robotem - "ARTable". Použití brýlí je demonstrováno vytvořeným uživatelským rozhraním, které pomáhá uživatelům lépe a rychleji porozumět systému ARTable. Umožňuje prostorově vizualizovat naučené programy, aniž by bylo nutné spouštět samotného robota. Uživatel je veden 3D animací jednotlivých programů a hlasem zařízení, což mu pomůže získat jasnou představu o tom, co by se stalo, pokud by program spustil přímo na robotovi. Implementované řešení také umožňuje interaktivně provést uživatele celým procesem programování robota. Použití brýlí umožňuje mimo jiné zobrazit cenné prostorové informace, například vidění robota, tedy zvýraznit ty objekty, které jsou robotem detekovány.
Comparing 3D multispectral images of the human body
Šopák, Petr ; Burian, František (referee) ; Chromý, Adam (advisor)
This thesis is about creating new application of Roscan Analyzer 2.0 based on the original Roscan Analyzer using one of the current game engines. This application is used to model 3D models of scanned parts of human body using RoScan System and using the implemented tools such as view modes or measurement on model according to user-specified points. A new module for comparing two 3D models has been added to this application, in which models can be manually or automatically aligned and then compared. Physiological differences can be filtered on the models before comparison. The Unity game engine was chosen for implementation of the new RoScan Analyzer 2.0 application.

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